

#TRANSFER USING WII U SERIAL NUMBER PORTABLE#
Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same".

ĭuring development of the Wii Remote, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration, eventually producing a prototype that resembled a cell phone. Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, and by the end of 2005 the controller was ready for mass production. By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. Under requirement to "roughly preserve the existing Game Cube button layout", they experimented with different forms "through sketches, models and interviewing various hardcore gamers". brought in separate design firm Bridge Design to help pitch their concept to Nintendo. to create a one-handed controller for them, which eventually developed the "'Gyropod' concept", a more traditional gamepad which allowed its right half to break away for motion-control. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice.

Sources indicate that development of the Wii Remote began in or around 2001, coinciding with development of the Wii console.
